Hoora

How to Host an HTML5 Game for Free: The Complete Guide

You have a .html file on your desktop. You double-click, your game runs, everything works. There's only one thing left to do: put it online so other people can play.

You search "host an HTML5 game", and you're offered hosting at €5.99 a month, a domain name, FTP access and an SSL certificate, for a 200 KB file you made last night.

No. Here's what it actually costs, which is nothing, and where to drop your file.

Why hosting an HTML game shouldn't cost you anything

An HTML game weighs nothing. It's a file that runs in the player's browser, using their processing power.

There's nothing to compute on a server. No database, no processing, no software to keep running. Hosting an HTML5 game amounts to serving a file, the cheapest operation on the web.

The prices you found are for something else: a website, accounts, email, a database. You need none of that.

What to check before hosting your file

Everything depends on the shape of your file. It's the only technical point in this article, and it determines all the rest.

One file, no external resources

The ideal is a self-contained HTML file: the HTML, the CSS and the JavaScript all inside the same file, with nothing called from outside, no image, no font, no library.

That's exactly what a generative AI produces when you ask it for a web game. If you built your game with ChatGPT, Claude or Gemini, you probably already have the right format without knowing it. And if you haven't built it yet, our guide on creating a game with ai shows how.

The offline test, which answers in ten seconds

Cut your internet connection, then open your .html file with a double-click.

If the game works perfectly, it's self-contained: you can host it anywhere, for free. If elements are missing, it depends on external resources. In that case, go back to your AI and ask: "embed every resource directly in the HTML file, with no external dependency". Our guide on turning an html file into a playable game covers the operation.

What can't be hosted this way

A game exported from an engine like Unity, Godot, Construct 3 or GDevelop produces a folder of several files, not a single file. Those exports need classic hosting and fall outside the scope of this article.

The options for hosting a web game for free

  • GitHub Pages. Free, reliable, ad free, with 1 GB of storage and 100 GB of bandwidth per month. It's the solution developers recommend, and rightly so. In exchange you have to create an account, understand what a repository is, enable Pages: count on a good hour the first time.
  • Netlify and Vercel. Also free, with 100 GB of bandwidth per month each. Big advantage: you can drop a folder in by drag and drop, without touching Git. The URL is automatic and hard to remember, unless you buy a domain.
  • Cloudflare Pages. Free with bandwidth advertised as unlimited, the best safety net if your game takes off suddenly. Same constraint as the others: a technical account and some notion of deployment.
  • Google Drive, Dropbox, WeTransfer. Don't try. These services download your HTML instead of running it: the recipient gets a file, not a game. On a phone, they have almost no way to open it. Same goes for sending it as an attachment, many mail services block .html files for security.
  • Hoora. You drop the file in, the game becomes playable from a link, with no technical account, no deployment and no domain to manage. It's the shortest route, and the only one where your game can be found by people you don't know.

Comparison table for hosting a game file for free

Figures as of 2026; check the current plans, they move.

SolutionPriceFree tier limitsWhat you need to knowBrings you players?
HooraFreeA 100 KB maximum fileDragging a fileYes
Cloudflare PagesFreeUnlimited bandwidth, 500 builds/monthAccount + deploymentNo
GitHub PagesFree1 GB storage, 100 GB/monthAccount + repository basicsNo
NetlifyFree100 GB/month, 300 build minutesAccount + deploymentNo
VercelFree100 GB/monthAccount + deploymentNo
Google Drive / DropboxFreeDoesn't run the fileNot applicableNo
Shared hosting~€2 to €10/monthWildly oversizedFTP, configurationNo

One note on those 100 GB a month, because they scare people for nothing: with a 200 KB game, that's roughly 500,000 loads per month. If you hit that ceiling, your game is a success and you'll have better problems to solve.

Hosting and publishing your AI game for free on Hoora

Since storing a file costs nothing, the only question that matters is: where do you drop it so it gets played?

Step 1: import the file

Go to the Hoora website and click the purple "Import" button in the left menu, then drop your .html file in. No technical account, no repository, no configuration, and a single ceiling to respect: 100 KB.

The Import button in the Hoora website side menu

Step 2: check with the playable preview

You get a playable preview: the game runs in the app exactly as players will see it. This is the moment to check everything holds up, especially on a phone. Our guide on testing your game on mobile has the full checklist.

Playable preview and name field before publishing

Step 3: publish

Add a title and a description, publish, or keep the game as a draft while you adjust it. It's free, and your players install nothing and create no account. Every screen is covered in our guide on publishing your ai creations.

A game published on Hoora with its community stats

Your game joins the Hoora feed where every creation is available to everyone, on the website and in the app, which Gizmodo keeps a listing for. You get a creator profile, followers and public stats: views, likes, shares, comments. You can update your game after publishing without changing the link.

The mistakes that make hosting fail

  • A .txt file in disguise. Your file has to end in .html, not .txt. It's mistake number one, and it's invisible if your system hides extensions.
  • A ZIP or a folder. A game made of several files can't be imported as a single file. Bring everything back into one file.
  • Resources called from the internet. An external image or font may not load. Run the offline test.
  • A game that works locally but not online. Almost always a local file path, something like C:\Users\.... Ask the AI to embed everything, then test again.
  • A game designed for keyboard only. Technically hosted, but unplayable for most of your visitors, who will be on a phone.

Frequently asked questions

  • Can you really host an HTML5 game for free, with no time limit? Yes. There's no server cost to cover for a self-contained file: the game runs on the player's device. It isn't a free trial, it's structurally free.
  • What's the best free hosting for an HTML5 game? If you just want an address: Cloudflare Pages or GitHub Pages. If you want players: a publishing platform, because the audience is built in.
  • Do you need a domain name? No. A domain gives you an address in your name, it doesn't make a game playable.
  • How long does my game stay hosted? As long as you leave it online. You can edit it, replace it or move it back to draft whenever you want.
  • What happens if my game goes viral? On a publishing platform, nothing to manage, it isn't your bandwidth. On free hosting, you might hit the monthly ceiling, which is an excellent problem to have.
  • Can you host a Unity or Godot game for free? Those engines export multi file folders: you need classic static hosting, and going live is more technical.
  • Will free hosting put ads on my game? The services listed here don't insert any, but always check the terms of the service you choose.
  • Once hosted, how do you find players? Hosting isn't enough, distribution is what counts, and our guide on how to promote and publish your video game covers the method.
  • What if I can't code at all? You don't need to, neither to make the game nor to host it. Start with our guide on creating a video game without coding.

Hosting an HTML5 game costs nothing, whichever solution you pick. The only real trade-off left is whether you want an address or players.